I owe you a beer "Dust"
axis are now homing correctly, thank you so very much your a champ.
The final bed dimensions need some work but at least it now homes as expected.
code ended up like this..
Im not as stupid as I seem ;) but endstop coding is an arcane science to me.
axis are now homing correctly, thank you so very much your a champ.
The final bed dimensions need some work but at least it now homes as expected.
code ended up like this..
//=========================================================================== //=============================Mechanical Settings=========================== //=========================================================================== // Uncomment the following line to enable CoreXY kinematics // #define COREXY // coarse Endstop Settings #define ENDSTOPPULLUPS // Comment this out (using // at the start of the line) to disable the endstop pullup resistors #ifndef ENDSTOPPULLUPS // fine endstop settings: Individual pullups. will be ignored if ENDSTOPPULLUPS is defined // #define ENDSTOPPULLUP_XMAX // #define ENDSTOPPULLUP_YMAX // #define ENDSTOPPULLUP_ZMAX // #define ENDSTOPPULLUP_XMIN // #define ENDSTOPPULLUP_YMIN // #define ENDSTOPPULLUP_ZMIN #endif #ifdef ENDSTOPPULLUPS #define ENDSTOPPULLUP_XMAX #define ENDSTOPPULLUP_YMAX #define ENDSTOPPULLUP_ZMAX #define ENDSTOPPULLUP_XMIN #define ENDSTOPPULLUP_YMIN #define ENDSTOPPULLUP_ZMIN #endif // The pullups are needed if you directly connect a mechanical endswitch between the signal and ground pins. const bool X_MIN_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop. const bool Y_MIN_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop. const bool Z_MIN_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop. const bool X_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop. const bool Y_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop. const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of the endstop. //#define DISABLE_MAX_ENDSTOPS //#define DISABLE_MIN_ENDSTOPS // Disable max endstops for compatibility with endstop checking routine #if defined(COREXY) && !defined(DISABLE_MAX_ENDSTOPS) #define DISABLE_MAX_ENDSTOPS #endif // For Inverting Stepper Enable Pins (Active Low) use 0, Non Inverting (Active High) use 1 #define X_ENABLE_ON 0 #define Y_ENABLE_ON 0 #define Z_ENABLE_ON 0 #define E_ENABLE_ON 0 // For all extruders // Disables axis when it's not being used. #define DISABLE_X false #define DISABLE_Y false #define DISABLE_Z false #define DISABLE_E false // For all extruders #define DISABLE_INACTIVE_EXTRUDER true //disable only inactive extruders and keep active extruder enabled #define INVERT_X_DIR false // for Mendel set to false, for Orca set to true #define INVERT_Y_DIR true // for Mendel set to true, for Orca set to false #define INVERT_Z_DIR false // for Mendel set to false, for Orca set to true #define INVERT_E0_DIR false // for direct drive extruder v9 set to true, for geared extruder set to false #define INVERT_E1_DIR false // for direct drive extruder v9 set to true, for geared extruder set to false #define INVERT_E2_DIR false // for direct drive extruder v9 set to true, for geared extruder set to false // ENDSTOP SETTINGS: // Sets direction of endstops when homing; 1=MAX, -1=MIN #define X_HOME_DIR 1 #define Y_HOME_DIR -1 #define Z_HOME_DIR -1 #define min_software_endstops true // If true, axis won't move to coordinates less than HOME_POS. #define max_software_endstops true // If true, axis won't move to coordinates greater than the defined lengths below. // Travel limits after homing #define X_MAX_POS 205 #define X_MIN_POS 0 #define Y_MAX_POS 205 #define Y_MIN_POS 0 #define Z_MAX_POS 180 #define Z_MIN_POS 0 #define X_MAX_LENGTH (X_MAX_POS - X_MIN_POS) #define Y_MAX_LENGTH (Y_MAX_POS - Y_MIN_POS) #define Z_MAX_LENGTH (Z_MAX_POS - Z_MIN_POS)
Im not as stupid as I seem ;) but endstop coding is an arcane science to me.