First, I'm not trying to get better resolution out of it. I just want to prevent layer misalignment in case of hotend hitting obstacle.
My plan is implementing feedback at low enough level that it should be agnostic to implemented kinematics. The math should be simpler, too.
I haven't take a look at stepper.cpp yet, but I think it sits at low enough level. Thanks for any feedback, will report later.
My plan is implementing feedback at low enough level that it should be agnostic to implemented kinematics. The math should be simpler, too.
I haven't take a look at stepper.cpp yet, but I think it sits at low enough level. Thanks for any feedback, will report later.