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Re: Implementing new kinematics

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I study mechatronics engineering at the University of Applied Sciences Koblenz (Germany)

Its not a core xy ;) It's a based on the tripteron kinematics - which in fact would be simple cartesion.
But i Intend to modify the design, so its mechanicaly more simple, but this has the consequence that in dependence of the angle of the arme I will get an offset which i have to compensate.
In order to get geomatrical correct prints. Btw if i would drive it as a cartesian printer this error would result in in an offset of 1mm on a 200mm long straight line.

So far i see that the planner might be the wrong place. But I still have to get more familiar with the code of marlin ;)
Thx for the hints so far :)

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